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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
extern u16 gUnknown_083D712C[4][6];
static void sub_80CEEE8(struct Sprite* sprite);
// note_scatter_2 (slower scatter of notes.)
// Used in Belly Drum.
void sub_80CEE60(struct Sprite* sprite)
{
s16 a;
u8 index;
sub_8078650(sprite);
sprite->pos1.y += 8;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]);
if (index != 0xFF)
sprite->oam.paletteNum = index;
a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20;
sprite->data[0] = 40;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = a + sprite->data[1];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->data[3] - 40;
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CEEE8;
}
void sub_80CEEE8(struct Sprite* sprite)
{
if (sub_8078B5C(sprite) == 0)
{
s16 a;
a = Sin(sprite->data[5], 8);
if (sprite->pos2.x < 0)
a = -a;
sprite->pos2.x += a;
sprite->pos2.y += Sin(sprite->data[5], 4);
sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
}
else
{
move_anim_8072740(sprite);
}
}
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