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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "trig.h"
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80D2F80(struct Sprite *);
static void sub_80D2FA4(struct Sprite *);
// note_spin (spins music notes around, and rotates them)
// Used in Perish Song.
void sub_80D2E68(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
sprite->data[1] = 120 - gBattleAnimArgs[0];
sprite->invisible = 1;
}
if (++sprite->data[0] == sprite->data[1])
{
sub_8079108(sprite->oam.paletteNum + 16, 0);
}
if (sprite->data[0] == sprite->data[1] + 80)
{
move_anim_8072740(sprite);
}
}
void sub_80D2EC8(struct Sprite *sprite)
{
int index;
int var2;
if (sprite->data[0] == 0)
{
sprite->pos1.x = 120;
sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
sprite->data[5] = 120;
sprite->data[3] = gBattleAnimArgs[2];
}
sprite->data[0]++;
sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2;
index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
var2 = 0xFF;
sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
index &= var2;
sprite->pos2.x = Cos(index, 100);
sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
if (sprite->data[0] > sprite->data[5])
{
sprite->callback = sub_80D2F80;
sprite->data[0] = 0;
oamt_add_pos2_onto_pos1(sprite);
sprite->data[2] = 5;
sprite->data[4] = 0;
sprite->data[3] = 0;
StartSpriteAffineAnim(sprite, 1);
}
}
static void sub_80D2F80(struct Sprite *sprite)
{
if (++sprite->data[0] > 10)
{
sprite->data[0] = 0;
sprite->callback = sub_80D2FA4;
}
}
static void sub_80D2FA4(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[2];
sprite->pos2.y = sprite->data[3];
sprite->data[2]++;
if (sprite->data[3] > 48 && sprite->data[2] > 0)
{
sprite->data[2] = sprite->data[4] - 5;
sprite->data[4]++;
}
if (sprite->data[4] > 3)
{
int var1 = sprite->data[2];
sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
move_anim_8072740(sprite);
}
if (sprite->data[4] == 4)
{
move_anim_8072740(sprite);
}
}
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