1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CABF8(struct Sprite* sprite);
void sub_80CAD54(struct Sprite* sprite);
void sub_80CAE20(struct Sprite* sprite);
static void sub_80CAC44(struct Sprite* sprite);
static void sub_80CADA8(struct Sprite* sprite);
static void sub_80CAE74(struct Sprite* sprite);
const union AnimCmd gSpriteAnim_83D63E0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D63E8[] =
{
ANIMCMD_FRAME(4, 7),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D63F0[] =
{
gSpriteAnim_83D63E0,
gSpriteAnim_83D63E8,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D63F8 =
{
.tileTag = 10158,
.paletteTag = 10158,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D63F0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CABF8,
};
const union AnimCmd gSpriteAnim_83D6410[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D6418[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6420[] =
{
gSpriteAnim_83D6410,
};
const union AnimCmd *const gSpriteAnimTable_83D6424[] =
{
gSpriteAnim_83D6418,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6428 =
{
.tileTag = ANIM_TAG_FLOWER,
.paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6420,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CAD54,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6440 =
{
.tileTag = ANIM_TAG_FLOWER,
.paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D6424,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CAE20,
};
void sub_80CABF8(struct Sprite* sprite)
{
sub_8078764(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[4] == 1)
{
sprite->oam.objMode = 1;
}
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[2];
sprite->callback = sub_80CAC44;
sub_80CAC44(sprite);
}
static void sub_80CAC44(struct Sprite* sprite)
{
u8 var1;
sprite->x2 = Sin(sprite->data[1], 32);
sprite->y2 = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
sprite->oam.priority = (GetBattlerSpriteBGPriority(gBattleAnimTarget) & 3);
}
else
{
var1 = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
if (var1 > 3)
{
var1 = 3;
}
sprite->oam.priority = var1;
}
sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
sprite->data[0]--;
if (sprite->data[0] == -1)
DestroyAnimSprite(sprite);
}
void sub_80CACEC(u8 taskId)
{
if (IsContest() || !IsDoubleBattle())
{
DestroyAnimVisualTask(taskId);
}
else
{
if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1)
{
REG_BG2CNT_BITFIELD.priority = 3;
}
else
{
REG_BG1CNT_BITFIELD.priority = 1;
}
DestroyAnimVisualTask(taskId);
}
}
void sub_80CAD54(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->x;
sprite->data[2] = sprite->x;
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
}
static void sub_80CADA8(struct Sprite* sprite)
{
if (!TranslateAnimLinear(sprite))
{
sprite->x2 += Sin(sprite->data[5], 32);
sprite->y2 += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
{
sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1;
}
else
{
sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
}
else
{
DestroyAnimSprite(sprite);
}
}
void sub_80CAE20(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->x;
sprite->data[2] = sprite->x;
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
}
static void sub_80CAE74(struct Sprite* sprite)
{
if (!TranslateAnimLinear(sprite))
{
sprite->x2 += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
{
sprite->oam.matrixNum ^= 8;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
}
else
{
DestroyAnimSprite(sprite);
}
}
|