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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80CAC44(struct Sprite* sprite);
static void sub_80CADA8(struct Sprite* sprite);
static void sub_80CAE74(struct Sprite* sprite);
// orbit (The effect of a sprite rotating around another one in a pseudo 3D effect.)
// Used by Spore, Cotton Spore, and Petal Dance.
void sub_80CABF8(struct Sprite* sprite)
{
sub_8078764(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[4] == 1)
{
sprite->oam.objMode = 1;
}
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[2];
sprite->callback = sub_80CAC44;
sub_80CAC44(sprite);
}
void sub_80CAC44(struct Sprite* sprite)
{
u8 var1;
sprite->pos2.x = Sin(sprite->data[1], 32);
sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
sprite->oam.priority = (sub_8079ED4(gBattleAnimBankTarget) & 3);
}
else
{
var1 = sub_8079ED4(gBattleAnimBankTarget) + 1;
if (var1 > 3)
{
var1 = 3;
}
sprite->oam.priority = var1;
}
sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
sprite->data[0]--;
if (sprite->data[0] == -1)
move_anim_8072740(sprite);
}
void sub_80CACEC(u8 taskId)
{
if (NotInBattle() || !IsDoubleBattle())
{
DestroyAnimVisualTask(taskId);
}
else
{
if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
{
REG_BG2CNT_BITFIELD.priority = 3;
}
else
{
REG_BG1CNT_BITFIELD.priority = 1;
}
DestroyAnimVisualTask(taskId);
}
}
void sub_80CAD54(struct Sprite* sprite)
{
sub_80787B0(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
}
void sub_80CADA8(struct Sprite* sprite)
{
if (!sub_8078B5C(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
{
sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) - 1;
}
else
{
sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) + 1;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
}
else
{
move_anim_8072740(sprite);
}
}
void sub_80CAE20(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
}
void sub_80CAE74(struct Sprite* sprite)
{
if (!sub_8078B5C(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
{
sprite->oam.matrixNum ^= 8;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
}
else
{
move_anim_8072740(sprite);
}
}
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