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path: root/src/battle/anim/orbit_scatter.c
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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"

extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;

static void sub_80D2834(struct Sprite* sprite);

// orbit_scatter (scatters the objects associated with the fast orbit from the last file.)
// Used in Hidden Power.

void sub_80D27E0(struct Sprite* sprite)
{
    sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
    sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
    sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
    sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
    sprite->callback = sub_80D2834;
}

void sub_80D2834(struct Sprite* sprite)
{
    sprite->pos2.x += sprite->data[0];
    sprite->pos2.y += sprite->data[1];
    if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16)
        move_anim_8072740(sprite);
}