blob: 6cebc93752808d569389c298b7f7e13f0d98499e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80D2834(struct Sprite* sprite);
// orbit_scatter (scatters the objects associated with the fast orbit from the last file.)
// Used in Hidden Power.
void sub_80D27E0(struct Sprite* sprite)
{
sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = sub_80D2834;
}
void sub_80D2834(struct Sprite* sprite)
{
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16)
move_anim_8072740(sprite);
}
|