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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CB768(struct Sprite* sprite);
// osmose
// Used by Ingrain.
const union AnimCmd gSpriteAnim_83D6688[] =
{
ANIMCMD_FRAME(3, 3),
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83D6694[] =
{
gSpriteAnim_83D6688,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6698 =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D6694,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CB768,
};
void sub_80CB768(struct Sprite* sprite)
{
if (!sprite->data[0])
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
}
sprite->data[0]++;
sprite->x2 = sprite->data[1] * sprite->data[0];
sprite->y2 = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
if (sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}
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