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path: root/src/battle/anim/perceive.c
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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"

extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;

// perceive (shows a sparkle in a set of eyes, usually for heightened perception.)
// Used in Glare, Tickle, and Scary Face.

void sub_80D2904(struct Sprite* sprite)
{
    if (sprite->animEnded)
        move_anim_8072740(sprite);
}

void sub_80D2920(struct Sprite* sprite)
{
    sub_80787B0(sprite, 1);
    sprite->callback = sub_80D2904;
}