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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
// perceive (shows a sparkle in a set of eyes, usually for heightened perception.)
// Used in Glare, Tickle, and Scary Face.
void sub_80D2904(struct Sprite* sprite)
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
void sub_80D2920(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->callback = sub_80D2904;
}
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