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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
static void sub_80CA768(struct Sprite* sprite);
// powder
// Used by Sleep Powder, Stun Spore, and Poison Powder.
void sub_80CA710(struct Sprite* sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
if (GetBankSide(gAnimBankAttacker))
{
sprite->data[3] = -gBattleAnimArgs[4];
}
else
{
sprite->data[3] = gBattleAnimArgs[4];
}
sprite->data[4] = gBattleAnimArgs[5];
sprite->callback = sub_80CA768;
}
void sub_80CA768(struct Sprite* sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->pos2.y = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[1];
sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
}
else
{
DestroyAnimSprite(sprite);
}
}
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