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#include "global.h"
#include "battle_anim.h"
#include "random.h"
#include "sprite.h"
#include "task.h"
extern s16 gBattleAnimArgs[8];
extern const struct SpriteTemplate gSpriteTemplate_83D9130[];
static void MoveAnimRaindrop(struct Sprite *);
// rain (spawns and animates raindrops)
// Used in Rain Dance and general rain animation.
void CreateAnimRaindrops(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
}
gTasks[taskId].data[0]++;
if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
{
u8 x = Random() % 240;
u8 y = Random() % 80;
CreateSprite(gSpriteTemplate_83D9130, x, y, 4);
}
if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
{
DestroyAnimVisualTask(taskId);
}
}
void SetAnimRaindropCallback(struct Sprite *sprite)
{
sprite->callback = MoveAnimRaindrop;
}
static void MoveAnimRaindrop(struct Sprite *sprite)
{
if (++sprite->data[0] <= 13)
{
sprite->pos2.x++;
sprite->pos2.y += 4;
}
if (sprite->animEnded)
{
DestroySprite(sprite);
}
}
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