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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "main.h"
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u8 gBattlerSpriteIds[];
void sub_80D0FD8(struct Sprite* sprite);
void sub_80D10B8(struct Sprite* sprite);
void sub_80D1318(struct Sprite* sprite);
void sub_80D1368(struct Sprite* sprite);
static void sub_80D1098(struct Sprite* sprite);
static void sub_80D13AC(struct Sprite* sprite);
static void sub_80D1424(struct Sprite* sprite);
static void sub_80D144C(struct Sprite* sprite);
static void sub_80D14C4(struct Sprite* sprite);
static void sub_80D1504(struct Sprite* sprite);
static void sub_80D154C(struct Sprite* sprite);
static void sub_80D158C(struct Sprite* sprite);
// ring (a ring that stretches outward from the Pokemon.)
// Used in Aromatherapy and Heal Bell.
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D77F8 =
{
.tileTag = ANIM_TAG_SNORE_Z,
.paletteTag = ANIM_TAG_SNORE_Z,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8079534,
};
const union AnimCmd gSpriteAnim_83D7810[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D7824[] =
{
gSpriteAnim_83D7810,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7828 =
{
.tileTag = ANIM_TAG_EXPLOSION,
.paletteTag = ANIM_TAG_EXPLOSION,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7824,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80793C4,
};
const union AffineAnimCmd gSpriteAffineAnim_83D7840[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd gSpriteAffineAnim_83D7860[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83D7870[] =
{
AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8),
AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8),
AFFINEANIMCMD_LOOP(1),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D78B0[] =
{
gSpriteAffineAnim_83D7840,
gSpriteAffineAnim_83D7860,
gSpriteAffineAnim_83D7870,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D78BC =
{
.tileTag = ANIM_TAG_BREAKING_EGG,
.paletteTag = ANIM_TAG_BREAKING_EGG,
.oam = &gOamData_837E114,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D78B0,
.callback = sub_80D1368,
};
const union AffineAnimCmd gSpriteAffineAnim_83D78D4[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30),
AFFINEANIMCMD_END_ALT(1),
};
const union AffineAnimCmd gSpriteAffineAnim_83D78EC[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15),
AFFINEANIMCMD_END_ALT(1),
};
const union AffineAnimCmd gSpriteAffineAnim_83D7904[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45),
AFFINEANIMCMD_END_ALT(1),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D791C[] =
{
gSpriteAffineAnim_83D78D4,
gSpriteAffineAnim_83D78EC,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7924[] =
{
gSpriteAffineAnim_83D7904,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7928 =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D791C,
.callback = sub_80793C4,
};
const union AffineAnimCmd gSpriteAffineAnim_83D7940[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30),
AFFINEANIMCMD_END_ALT(1),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7958[] =
{
gSpriteAffineAnim_83D7940,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D795C =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7958,
.callback = sub_80793C4,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7974 =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D791C,
.callback = sub_80D0FD8,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D798C =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7924,
.callback = sub_80D10B8,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D79A4 =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D791C,
.callback = sub_80D1318,
};
void sub_80D0FD8(struct Sprite* sprite)
{
u8 bank = 0;
u16 sp0 = 0;
u16 sp1 = 0;
u8 r4;
if (gBattleAnimArgs[2] == 0)
bank = gBattleAnimAttacker;
else
bank = gBattleAnimTarget;
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
r4 = GetBattlerSpriteCoord(bank, 0);
else
r4 = GetBattlerSpriteCoord(bank, 2);
if (GetBattlerSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
else
gBattleAnimArgs[0] = sp0 - r4;
}
sprite->callback = sub_80793C4;
sub_80793C4(sprite);
}
void sub_80D1098(struct Sprite* sprite)
{
if (TranslateAnimLinear(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
}
}
void sub_80D10B8(struct Sprite* sprite)
{
u16 r9 = 0;
u16 r6 = 0;
s16 sp0 = 0;
s16 sp1 = 0;
u8 sp4;
u8 bankr7;
u8 bankr8;
u8 r10;
if (gBattleAnimArgs[5] == 0)
{
bankr7 = gBattleAnimAttacker;
bankr8 = gBattleAnimTarget;
}
else
{
bankr7 = gBattleAnimTarget;
bankr8 = gBattleAnimAttacker;
}
if (gBattleAnimArgs[6] == 0)
{
r10 = 0;
sp4 = 1;
}
else
{
r10 = 2;
sp4 = 3;
}
if (GetBattlerSide(bankr7) != 0)
{
r9 = GetBattlerSpriteCoord(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gBattlerSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
sprite->subpriority = gSprites[gBattlerSpriteIds[bankr8]].subpriority - 1;
}
else
{
r9 = GetBattlerSpriteCoord(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gBattlerSpriteIds[bankr7]].x < gSprites[gBattlerSpriteIds[bankr7 ^ 2]].x)
sprite->subpriority = gSprites[gBattlerSpriteIds[bankr7 ^ 2]].subpriority + 1;
else
sprite->subpriority = gSprites[gBattlerSpriteIds[bankr7]].subpriority - 1;
}
else
{
sprite->subpriority = gSprites[gBattlerSpriteIds[bankr7]].subpriority - 1;
}
}
r6 = GetBattlerSpriteCoord(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
sp0 = GetBattlerSpriteCoord(bankr8, r10);
sp1 = GetBattlerSpriteCoord(bankr8, sp4);
}
if (GetBattlerSide(bankr8))
sp0 += gBattleAnimArgs[3];
else
sp0 -= gBattleAnimArgs[3];
sp1 += gBattleAnimArgs[4];
sprite->x = sprite->data[1] = r9;
sprite->y = sprite->data[3] = r6;
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80D1098;
sub_80D1098(sprite);
}
void sub_80D1318(struct Sprite* sprite)
{
u8 index = IndexOfSpritePaletteTag(0x27DB);
if (index != 0xFF)
{
BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
}
StartSpriteAffineAnim(sprite, 1);
sprite->callback = sub_80793C4;
sub_80793C4(sprite);
}
void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
InitAnimSpritePos(sprite, 0);
r1 = (GetBattlerSide(gBattleAnimAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
sprite->data[7] = gBattleAnimArgs[2];
sprite->callback = sub_80D13AC;
}
static void sub_80D13AC(struct Sprite* sprite)
{
s16 add;
sprite->y2 -= (sprite->data[0] >> 8);
sprite->x2 = sprite->data[1] >> 8;
sprite->data[0] -= 32;
add = (GetBattlerSide(gBattleAnimAttacker)) ? -0xA0 : 0xA0;
sprite->data[1] += add;
if (sprite->y2 > 0)
{
sprite->y += sprite->y2;
sprite->x += sprite->x2;
sprite->y2 = 0;
sprite->x2 = 0;
sprite->data[0] = 0;
StartSpriteAffineAnim(sprite, 1);
sprite->callback = sub_80D1424;
}
}
static void sub_80D1424(struct Sprite* sprite)
{
if (sprite->data[0]++ > 19)
{
StartSpriteAffineAnim(sprite, 2);
sprite->callback = sub_80D144C;
}
}
static void sub_80D144C(struct Sprite* sprite)
{
if (sprite->affineAnimEnded)
{
StartSpriteAffineAnim(sprite, 1);
sprite->data[0] = 0;
if (sprite->data[7] == 0)
{
sprite->oam.tileNum += 16;
sprite->callback = sub_80D14C4;
}
else
{
sprite->oam.tileNum += 32;
sprite->callback = sub_80D154C;
}
}
}
static void sub_80D14C4(struct Sprite* sprite)
{
sprite->y2 -= 2;
if (++sprite->data[0] == 9)
{
sprite->data[0] = 16;
sprite->data[1] = 0;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = sprite->data[0];
sprite->callback = sub_80D1504;
}
}
static void sub_80D1504(struct Sprite* sprite)
{
if (sprite->data[1]++ % 3 == 0)
{
sprite->data[0]--;
REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);
if (sprite->data[0] == 0)
sprite->callback = sub_80D154C;
}
}
static void sub_80D154C(struct Sprite* sprite)
{
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->invisible = TRUE;
if (sprite->data[7] == 0)
sprite->callback = sub_80D158C;
else
sprite->callback = DestroyAnimSprite;
}
}
static void sub_80D158C(struct Sprite* sprite)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
DestroyAnimSprite(sprite);
}
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