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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
IWRAM_DATA u32 filler_03000724;
IWRAM_DATA u16 gUnknown_03000728[4];
IWRAM_DATA u16 gUnknown_03000730[6];
IWRAM_DATA u32 filler_0300073c;
void sub_80CB59C(struct Sprite* sprite);
void sub_80CB620(struct Sprite *sprite);
static void sub_80CB710(struct Sprite* sprite);
// roots
// Used by Ingrain and Frenzy Plant.
const union AnimCmd gSpriteAnim_83D6600[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(16, 7),
ANIMCMD_FRAME(32, 7),
ANIMCMD_FRAME(48, 7),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D6614[] =
{
ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D6628[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(16, 7),
ANIMCMD_FRAME(32, 7),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D6638[] =
{
ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6648[] =
{
gSpriteAnim_83D6600,
gSpriteAnim_83D6614,
gSpriteAnim_83D6628,
gSpriteAnim_83D6638,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6658 =
{
.tileTag = ANIM_TAG_ROOTS,
.paletteTag = ANIM_TAG_ROOTS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6648,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CB59C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6670 =
{
.tileTag = ANIM_TAG_ROOTS,
.paletteTag = ANIM_TAG_ROOTS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6648,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CB620,
};
void sub_80CB59C(struct Sprite* sprite)
{
if (!sprite->data[0])
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->pos2.y = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[0]++;
if ((sprite->pos1.y + sprite->pos2.y) > 120)
{
sprite->pos1.y += -120 + (sprite->pos2.y + sprite->pos1.y);
}
}
sprite->callback = sub_80CB710;
}
void sub_80CB620(struct Sprite *sprite)
{
s16 p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
s16 p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
s16 e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
s16 e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
e1 -= p1;
e2 -= p2;
sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100;
sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100;
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
sprite->subpriority = gBattleAnimArgs[3] + 30;
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->data[2] = gBattleAnimArgs[5];
sprite->callback = sub_80CB710;
gUnknown_03000728[0] = sprite->pos1.x;
gUnknown_03000728[1] = sprite->pos1.y;
gUnknown_03000728[2] = e1;
gUnknown_03000728[3] = e2;
}
static void sub_80CB710(struct Sprite* sprite)
{
if (++sprite->data[0] > (sprite->data[2] - 10))
sprite->invisible = sprite->data[0] % 2;
if (sprite->data[0] > sprite->data[2])
DestroyAnimSprite(sprite);
}
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