1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern s8 gUnknown_083D6DDC[4][2];
static void sub_80CD408(struct Sprite* sprite);
static void sub_80CD4B8(struct Sprite* sprite);
static void sub_80CD4EC(struct Sprite* sprite);
static void sub_80CD5A8(struct Sprite* sprite);
static void sub_80CD654(struct Sprite* sprite);
static void sub_80CD67C(struct Sprite* sprite);
// scan
// Used by Lock-On.
void sub_80CD3E0(struct Sprite* sprite)
{
sprite->pos1.x -= 32;
sprite->pos1.y -= 32;
sprite->data[0] = 20;
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, sub_80CD408);
}
void sub_80CD408(struct Sprite* sprite)
{
switch (sprite->data[5] & 1)
{
case 0:
sprite->data[0] = 1;
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, sub_80CD408);
break;
case 1:
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 8;
sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
break;
}
sprite->data[5] ^= 1;
}
void sub_80CD4B8(struct Sprite* sprite)
{
if ((sprite->data[5] >> 8) == 4)
{
sprite->data[0] = 10;
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, sub_80CD4EC);
}
else
{
sprite->callback = sub_80CD408;
}
}
void sub_80CD4EC(struct Sprite* sprite)
{
s16 a;
s16 b;
if (sprite->oam.affineParam == 0)
{
sprite->data[0] = 3;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, sub_80CD5A8);
}
else
{
switch (sprite->oam.affineParam)
{
case 1:
a = -8;
b = -8;
break;
case 2:
a = -8;
b = 8;
break;
case 3:
a = 8;
b = -8;
break;
default:
a = 8;
b = 8;
break;
}
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
}
void sub_80CD5A8(struct Sprite* sprite)
{
if (sprite->data[2] == 0)
{
if ((sprite->data[1] += 3) > 16)
sprite->data[1] = 16;
}
else if ((sprite->data[1] -= 3) < 0)
{
sprite->data[1] = 0;
}
BlendPalettes(sub_80791A8(1, 1, 1, 1, 1, 0, 0), sprite->data[1], 0x7FFF);
if (sprite->data[1] == 16)
{
int pal;
sprite->data[2]++;
pal = sprite->oam.paletteNum;
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(0x3F));
}
else if (sprite->data[1] == 0)
{
sprite->callback = sub_80CD654;
}
}
void sub_80CD654(struct Sprite* sprite)
{
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->data[1] = 0;
sprite->data[0] = 0;
sprite->callback = sub_80CD67C;
}
}
void sub_80CD67C(struct Sprite* sprite)
{
if (sprite->data[0] % 3 == 0)
{
sprite->data[1]++;
sprite->invisible ^= 1;
}
sprite->data[0]++;
if (sprite->data[1] == 8)
DestroyAnimSprite(sprite);
}
void sub_80CD6CC(struct Sprite* sprite)
{
sprite->oam.affineParam = gBattleAnimArgs[0];
if ((s16)sprite->oam.affineParam == 1)
{
sprite->pos1.x -= 0x18;
sprite->pos1.y -= 0x18;
}
else if ((s16)sprite->oam.affineParam == 2)
{
sprite->pos1.x -= 0x18;
sprite->pos1.y += 0x18;
sprite->oam.matrixNum = 16;
}
else if ((s16)sprite->oam.affineParam == 3)
{
sprite->pos1.x += 0x18;
sprite->pos1.y -= 0x18;
sprite->oam.matrixNum = 8;
}
else
{
sprite->pos1.x += 0x18;
sprite->pos1.y += 0x18;
sprite->oam.matrixNum = 24;
}
sprite->oam.tileNum = (sprite->oam.tileNum + 16);
sprite->callback = sub_80CD3E0;
sub_80CD3E0(sprite);
}
|