1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void AnimLeechSeed(struct Sprite* sprite);
static void AnimLeechSeedStep(struct Sprite* sprite);
static void AnimLeechSeedSprouts(struct Sprite* sprite);
const union AnimCmd gSpriteAnim_83D63AC[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D63B4[] =
{
ANIMCMD_FRAME(4, 7),
ANIMCMD_FRAME(8, 7),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83D63C0[] =
{
gSpriteAnim_83D63AC,
gSpriteAnim_83D63B4,
};
const struct SpriteTemplate gLeechSeedSpriteTemplate =
{
.tileTag = ANIM_TAG_SEED,
.paletteTag = ANIM_TAG_SEED,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D63C0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimLeechSeed,
};
// seed (sprouts a sapling from a seed.)
// Used by Leech Seed.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x pixel offset
// arg 3: target y pixel offset
// arg 4: duration
// arg 5: wave amplitude
void AnimLeechSeed(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = AnimLeechSeedStep;
}
static void AnimLeechSeedStep(struct Sprite* sprite)
{
if (TranslateAnimArc(sprite))
{
sprite->invisible = TRUE;
sprite->data[0] = 10;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, AnimLeechSeedSprouts);
}
}
static void AnimLeechSeedSprouts(struct Sprite* sprite)
{
sprite->invisible = FALSE;
StartSpriteAnim(sprite, 1);
sprite->data[0] = 60;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
|