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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80CAB88(struct Sprite* sprite);
static void sub_80CABC0(struct Sprite* sprite);
// seed (sprouts a sapling from a seed.)
// Used by Leech Seed.
void sub_80CAB18(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
if (GetBankSide(gBattleAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[2];
sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
sprite->callback = sub_80CAB88;
}
void sub_80CAB88(struct Sprite* sprite)
{
if (sub_8078718(sprite))
{
sprite->invisible = 1;
sprite->data[0] = 10;
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, sub_80CABC0);
}
}
void sub_80CABC0(struct Sprite* sprite)
{
sprite->invisible = 0;
StartSpriteAnim(sprite, 1);
sprite->data[0] = 60;
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, move_anim_8072740);
}
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