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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
static void sub_80D0428(u8 taskId);
// shadow_enlarge (the magnifying-like shadow over the Pokemon effect)
// Used in Disable.
void sub_80D03C4(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(1);
PrepareBattlerSpriteForRotScale(spriteId, 1);
obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0);
sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0);
gTasks[taskId].data[0] = 0x50;
gTasks[taskId].func = sub_80D0428;
}
void sub_80D0428(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
u8 spriteId = GetAnimBattlerSpriteId(1);
sub_8078F40(spriteId);
sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 1);
DestroyAnimVisualTask(taskId);
}
}
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