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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
static void AnimTask_Minimize_Step(u8 taskId);
void CreateMinimizeSprite(struct Task* task, u8 taskId);
void ClonedMinimizeSprite_Step(struct Sprite* sprite);
// shadow_minimize (the minimizing-like shadow over the Pokemon effect.)
// Used in Minimize.
void AnimTask_Minimize(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
PrepareBattlerSpriteForRotScale(spriteId, 0);
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0x100;
task->data[5] = 0;
task->data[6] = 0;
task->data[7] = GetBattlerSubpriority(gBattleAnimAttacker);
task->func = AnimTask_Minimize_Step;
}
void AnimTask_Minimize_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[1])
{
case 0:
if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6)
CreateMinimizeSprite(task, taskId);
task->data[2]++;
task->data[4] += 0x28;
obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
sub_8079A64(task->data[0]);
if (task->data[2] == 32)
{
task->data[5]++;
task->data[1]++;
}
break;
case 1:
if (task->data[6] == 0)
{
if (task->data[5] == 3)
{
task->data[2] = 0;
task->data[1] = 3;
}
else
{
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0x100;
obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
sub_8079A64(task->data[0]);
task->data[1] = 2;
}
}
break;
case 2:
task->data[1] = 0;
break;
case 3:
if (++task->data[2] > 32)
{
task->data[2] = 0;
task->data[1]++;
}
break;
case 4:
task->data[2] += 2;
task->data[4] -= 0x50;
obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
sub_8079A64(task->data[0]);
if (task->data[2] == 32)
{
task->data[2] = 0;
task->data[1]++;
}
break;
case 5:
sub_8078F40(task->data[0]);
gSprites[task->data[15]].y2 = 0;
DestroyAnimVisualTask(taskId);
break;
}
}
void CreateMinimizeSprite(struct Task* task, u8 taskId)
{
s16 matrixNum; // u16 in Emerald
s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0);
if (spriteId >= 0)
{
matrixNum = AllocOamMatrix();
if (matrixNum == 0xFF)
{
obj_delete_but_dont_free_vram(&gSprites[spriteId]);
return;
}
else
{
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
gSprites[spriteId].affineAnimPaused = TRUE;
gSprites[spriteId].oam.matrixNum = matrixNum;
gSprites[spriteId].subpriority = task->data[7] - task->data[3];
task->data[3]++;
task->data[6]++;
gSprites[spriteId].data[0] = 16;
gSprites[spriteId].data[1] = taskId;
gSprites[spriteId].data[2] = 6;
gSprites[spriteId].callback = ClonedMinimizeSprite_Step;
obj_id_set_rotscale(spriteId, task->data[4], task->data[4], 0);
gSprites[spriteId].oam.affineMode = 1;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
}
}
void ClonedMinimizeSprite_Step(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
gTasks[sprite->data[1]].data[sprite->data[2]]--;
FreeOamMatrix(sprite->oam.matrixNum);
obj_delete_but_dont_free_vram(sprite);
}
}
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