blob: 17bb8aa5d5c7286b2e76e219b6a58ff8465dc3d2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CCD24(struct Sprite* sprite);
static void sub_80CCE0C(struct Sprite* sprite);
// shield
// Used by Protect.
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6BE8 =
{
.tileTag = ANIM_TAG_PROTECT,
.paletteTag = ANIM_TAG_PROTECT,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CCD24,
};
void sub_80CCD24(struct Sprite* sprite)
{
if (IsContest() != 0)
{
gBattleAnimArgs[1] += 8;
}
sprite->x = sub_8077EE4(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
sprite->y = sub_8077EE4(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) == 0 || IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
else
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = (IndexOfSpritePaletteTag(0x2828) << 4) + 0x100;
sprite->data[7] = 16;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);
sprite->callback = sub_80CCE0C;
}
static void sub_80CCE0C(struct Sprite* sprite)
{
int a;
int i;
sprite->data[5] += 0x60;
sprite->x2 = -(sprite->data[5] >> 8);
sprite->data[1]++;
if (sprite->data[1] > 1)
{
sprite->data[1] = 0;
a = gPlttBufferFaded[sprite->data[2] + 1];
i = 0;
do
{
gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1];
} while ( i <= 5 );
gPlttBufferFaded[sprite->data[2] + 7] = a;
}
if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
{
sprite->data[6] = 0;
sprite->data[7] -= 1;
REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);;
}
if (sprite->data[0] >0)
{
sprite->data[0] -= 1;
}
else if (++sprite->data[6] > 1)
{
sprite->data[6] = 0;
sprite->data[7]++;
REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);
if (sprite->data[7] == 16)
{
sprite->invisible = TRUE;
sprite->callback = sub_807861C;
}
}
}
|