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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
// shimmer
// Used by Magical Leaf.
static const u16 sMagicalLeafBlendColors[] =
{
RGB(31, 0, 0),
RGB(31, 19, 0),
RGB(31, 31, 0),
RGB(0, 31, 0),
RGB(5, 14, 31),
RGB(22, 10, 31),
RGB(22, 21, 31),
};
void sub_80CC5F8(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[8] = IndexOfSpritePaletteTag(0x274f) * 16 + 256;
task->data[12] = IndexOfSpritePaletteTag(0x27b0) * 16 + 256;
task->data[0]++;
break;
case 1:
task->data[9]++;
if (task->data[9] >= 0)
{
task->data[9] = 0;
BlendPalette(task->data[8], 0x10, task->data[10], sMagicalLeafBlendColors[task->data[11]]);
BlendPalette(task->data[12], 0x10, task->data[10], sMagicalLeafBlendColors[task->data[11]]);
task->data[10]++;
if (task->data[10] == 17)
{
task->data[10] = 0;
task->data[11]++;
if (task->data[11] == 7)
task->data[11] = 0;
}
}
break;
}
if (gBattleAnimArgs[7] == -1)
DestroyAnimVisualTask(taskId);
}
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