1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "trig.h"
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern struct OamMatrix gOamMatrices[];
void sub_80D6294(struct Sprite *sprite);
void sub_80D6328(struct Sprite *sprite);
extern void sub_80DA48C(struct Sprite *);
// shock (moves the little electricity lines)
// Used in Shock.
const union AnimCmd gSpriteAnim_83D9824[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_FRAME(80, 5),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83D9840[] =
{
gSpriteAnim_83D9824,
};
const struct SpriteTemplate gSpriteTemplate_83D9844 =
{
.tileTag = ANIM_TAG_SHOCK,
.paletteTag = ANIM_TAG_SHOCK,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9840,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D6294,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D985C =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D6328,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9874 =
{
.tileTag = ANIM_TAG_BLACK_BALL_2,
.paletteTag = ANIM_TAG_BLACK_BALL_2,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TranslateAnimSpriteToTargetMonLocation,
};
void sub_80D6294(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->x -= gBattleAnimArgs[0];
sprite->y -= gBattleAnimArgs[1];
}
else
{
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
}
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_8078114;
}
void sub_80D6328(struct Sprite *sprite)
{
u8 slot;
u32 matrixNum;
s16 sineVal;
switch (gBattleAnimArgs[4])
{
case 0:
slot = gBattleAnimAttacker;
break;
case 1:
default:
slot = gBattleAnimTarget;
break;
case 2:
if (!IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
slot = gBattleAnimAttacker;
}
else
{
slot = gBattleAnimAttacker ^ 2;
}
break;
case 3:
if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
slot = gBattleAnimTarget ^ 2;
}
else
{
slot = gBattleAnimTarget;
}
break;
}
if (gBattleAnimArgs[5] == 0)
{
sprite->x = GetBattlerSpriteCoord(slot, 0);
sprite->y = GetBattlerSpriteCoord(slot, 1);
}
else
{
sprite->x = GetBattlerSpriteCoord(slot, 2);
sprite->y = GetBattlerSpriteCoord(slot, 3);
}
sprite->x2 = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
sprite->y2 = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
if (gBattleAnimArgs[6] & 1)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1;
}
matrixNum = sprite->oam.matrixNum;
sineVal = gSineTable[gBattleAnimArgs[2]];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
gOamMatrices[matrixNum].b = sineVal;
gOamMatrices[matrixNum].c = -sineVal;
sprite->data[0] = gBattleAnimArgs[3];
sprite->callback = sub_80DA48C;
}
|