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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CDD74(struct Sprite* sprite);
void sub_80CDDDC(struct Sprite* sprite);
void sub_80CDE24(struct Sprite* sprite);
static void sub_80CDE78(struct Sprite* sprite);
static void sub_80CDEB0(struct Sprite* sprite);
static void sub_80CDEC0(struct Sprite* sprite);
// slash (a cutting animation)
// Used in Slash and False Swipe.
const union AnimCmd gSpriteAnim_83D6E14[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D6E28[] =
{
ANIMCMD_FRAME(48, 4),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6E30[] =
{
gSpriteAnim_83D6E14,
gSpriteAnim_83D6E28,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E38 =
{
.tileTag = ANIM_TAG_SLASH,
.paletteTag = ANIM_TAG_SLASH,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6E30,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CDD74,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E50 =
{
.tileTag = ANIM_TAG_SLASH_2,
.paletteTag = ANIM_TAG_SLASH_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6E30,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CDDDC,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E68 =
{
.tileTag = ANIM_TAG_SLASH_2,
.paletteTag = ANIM_TAG_SLASH_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6E30,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CDE24,
};
void sub_80CDD74(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
sprite->data[1] = 0;
StoreSpriteCallbackInData(sprite, sub_80CDEC0);
sprite->callback = sub_8078600;
}
void sub_80CDDDC(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StoreSpriteCallbackInData(sprite, sub_80CDE78);
sprite->callback = sub_8078600;
}
void sub_80CDE24(struct Sprite* sprite)
{
sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_80CDEC0;
}
static void sub_80CDE78(struct Sprite* sprite)
{
if (++sprite->data[0] > 8)
{
sprite->data[0] = 12;
sprite->data[1] = 8;
sprite->data[2] = 0;
StoreSpriteCallbackInData(sprite, sub_80CDEB0);
sprite->callback = TranslateSpriteOverDuration;
}
}
static void sub_80CDEB0(struct Sprite* sprite)
{
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_80CDEC0;
}
static void sub_80CDEC0(struct Sprite* sprite)
{
if (++sprite->data[0] > 1)
{
sprite->data[0] = 0;
sprite->invisible = !sprite->invisible;
if (++sprite->data[1] > 8)
DestroyAnimSprite(sprite);
}
}
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