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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80CDE78(struct Sprite* sprite);
static void sub_80CDEB0(struct Sprite* sprite);
static void sub_80CDEC0(struct Sprite* sprite);
// slash (a cutting animation)
// Used in Slash and False Swipe.
void sub_80CDD74(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
}
else
{
sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1];
sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
sprite->data[1] = 0;
StoreSpriteCallbackInData(sprite, sub_80CDEC0);
sprite->callback = sub_8078600;
}
void sub_80CDDDC(struct Sprite* sprite)
{
sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0;
sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
StoreSpriteCallbackInData(sprite, sub_80CDE78);
sprite->callback = sub_8078600;
}
void sub_80CDE24(struct Sprite* sprite)
{
sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_80CDEC0;
}
void sub_80CDE78(struct Sprite* sprite)
{
if (++sprite->data[0] > 8)
{
sprite->data[0] = 12;
sprite->data[1] = 8;
sprite->data[2] = 0;
StoreSpriteCallbackInData(sprite, sub_80CDEB0);
sprite->callback = sub_8078364;
}
}
void sub_80CDEB0(struct Sprite* sprite)
{
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_80CDEC0;
}
void sub_80CDEC0(struct Sprite* sprite)
{
if (++sprite->data[0] > 1)
{
sprite->data[0] = 0;
sprite->invisible = !sprite->invisible;
if (++sprite->data[1] > 8)
move_anim_8072740(sprite);
}
}
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