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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80CD394(struct Sprite* sprite);
// sleep (the "ZZZ" graphical effect)
// Used by Rest and the sleep turn when the Pokemon is still asleep.
void sub_80CD328(struct Sprite* sprite)
{
sub_8078650(sprite);
if (GetBankSide(gBattleAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[3] = 1;
}
else
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[3] = 0xFFFF;
StartSpriteAffineAnim(sprite, 1);
}
sprite->callback = sub_80CD394;
}
void sub_80CD394(struct Sprite* sprite)
{
sprite->pos2.y = -(sprite->data[0] / 0x28);
sprite->pos2.x = sprite->data[4] / 10;
sprite->data[4] += sprite->data[3] * 2;
sprite->data[0] += sprite->data[1];
if (++sprite->data[1] > 0x3C)
move_anim_8074EE0(sprite);
}
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