1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void AnimCuttingSlice(struct Sprite* sprite);
void sub_80CC9BC(struct Sprite* sprite);
static void AnimSliceStep(struct Sprite* sprite);
const union AnimCmd gSpriteAnim_83D6B10[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6B24[] =
{
gSpriteAnim_83D6B10,
};
const struct SpriteTemplate gCuttingSliceSpriteTemplate =
{
.tileTag = ANIM_TAG_CUT,
.paletteTag = ANIM_TAG_CUT,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_83D6B24,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimCuttingSlice,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6B40 =
{
.tileTag = ANIM_TAG_CUT,
.paletteTag = ANIM_TAG_CUT,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_83D6B24,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CC9BC,
};
// Moves the sprite in a diagonally slashing motion across the target mon.
// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
void AnimCuttingSlice(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
if (GetBattlerSide(gBattleAnimTarget) == 0)
sprite->y += 8;
sprite->callback = AnimSliceStep;
if (gBattleAnimArgs[2] == 0)
{
sprite->x += gBattleAnimArgs[0];
}
else
{
sprite->x -= gBattleAnimArgs[0];
sprite->hFlip = 1;
}
sprite->y += gBattleAnimArgs[1];
sprite->data[1] -= 0x400;
sprite->data[2] += 0x400;
sprite->data[5] = gBattleAnimArgs[2];
if (sprite->data[5] == 1)
sprite->data[1] = -sprite->data[1];
}
void sub_80CC9BC(struct Sprite* sprite)
{
u8 a;
u8 b;
switch (gBattleAnimArgs[3])
{
case 1:
a = GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 0);
b = GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 1);
break;
case 2:
a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
if (IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
{
a = (GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 0) + a) / 2;
b = (GetBattlerSpriteCoord(gBattleAnimTarget ^ 2, 1) + b) / 2;
}
break;
case 0:
default:
a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
break;
}
sprite->x = a;
sprite->y = b;
if (GetBattlerSide(gBattleAnimTarget) == 0)
sprite->y += 8;
sprite->callback = AnimSliceStep;
if (gBattleAnimArgs[2] == 0)
{
sprite->x += gBattleAnimArgs[0];
}
else
{
sprite->x -= gBattleAnimArgs[0];
sprite->hFlip = 1;
}
sprite->y += gBattleAnimArgs[1];
sprite->data[1] -= 0x400;
sprite->data[2] += 0x400;
sprite->data[5] = gBattleAnimArgs[2];
if (sprite->data[5] == 1)
sprite->data[1] = -sprite->data[1];
}
static void AnimSliceStep(struct Sprite* sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
if (sprite->data[5] == 0)
sprite->data[1] += 0x18;
else
sprite->data[1] -= 0x18;
sprite->data[2] -= 0x18;
sprite->x2 = sprite->data[3] >> 8;
sprite->y2 = sprite->data[4] >> 8;
sprite->data[0]++;
if (sprite->data[0] == 20)
{
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->data[0] = 3;
sprite->callback = WaitAnimForDuration;
}
}
|