summaryrefslogtreecommitdiff
path: root/src/battle/anim/sonic.c
blob: 2ece3c602dca5eac83378ab1ec2833e1b56904d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "battle.h"
#include "battle_anim_80CA710.h"

extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u8 gBattlerPositions[];
extern u16 gBattleTypeFlags;

extern void sub_80D4CA4(struct Sprite *sprite);

void AnimSonicBoomProjectile(struct Sprite* sprite);
void sub_80CF8B8(struct Sprite* sprite);

const struct SpriteTemplate gSonicBoomSpriteTemplate =
{
    .tileTag = ANIM_TAG_AIR_WAVE,
    .paletteTag = ANIM_TAG_AIR_WAVE,
    .oam = &gOamData_837E134,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimSonicBoomProjectile,
};

const struct SpriteTemplate gSpriteTemplate_83D74BC =
{
    .tileTag = ANIM_TAG_AIR_WAVE,
    .paletteTag = ANIM_TAG_AIR_WAVE,
    .oam = &gOamData_837E074,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_80CF8B8,
};

const union AffineAnimCmd gSpriteAffineAnim_83D74D4[] =
{
    AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
    AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gSpriteAffineAnim_83D74EC[] =
{
    AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
    AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
    AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
    AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
    AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
    AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
    AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd *const gSpriteAffineAnimTable_83D752C[] =
{
    gSpriteAffineAnim_83D74D4,
};

const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7530[] =
{
    gSpriteAffineAnim_83D74EC,
};

const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
{
    .tileTag = ANIM_TAG_GOLD_RING,
    .paletteTag = ANIM_TAG_GOLD_RING,
    .oam = &gOamData_837E034,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gSpriteAffineAnimTable_83D752C,
    .callback = TranslateAnimSpriteToTargetMonLocation,
};

const struct SpriteTemplate gScreechWaveSpriteTemplate =
{
    .tileTag = ANIM_TAG_PURPLE_RING,
    .paletteTag = ANIM_TAG_PURPLE_RING,
    .oam = &gOamData_837E034,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gSpriteAffineAnimTable_83D752C,
    .callback = TranslateAnimSpriteToTargetMonLocation,
};

const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7564 =
{
    .tileTag = ANIM_TAG_METAL_SOUND_WAVES,
    .paletteTag = ANIM_TAG_METAL_SOUND_WAVES,
    .oam = &gOamData_837E03C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gSpriteAffineAnimTable_83D752C,
    .callback = TranslateAnimSpriteToTargetMonLocation,
};

const struct SpriteTemplate gBattleAnimSpriteTemplate_83D757C =
{
    .tileTag = ANIM_TAG_BLUE_RING_2,
    .paletteTag = ANIM_TAG_BLUE_RING_2,
    .oam = &gOamData_837E034,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gSpriteAffineAnimTable_83D7530,
    .callback = sub_80D4CA4,
};

// Moves a projectile towards the target mon. The sprite is rotated to be pointing
// in the same direction it's moving.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x pixel offset
// arg 3: target y pixel offset
// arg 4: duration
void AnimSonicBoomProjectile(struct Sprite* sprite)
{
    s16 targetXPos;
    s16 targetYPos;
    u16 rotation;

    if (IsContest())
    {
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];
    }
    else if (GetBattlerSide(gBattleAnimAttacker) != 0)
    {
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];
        gBattleAnimArgs[1] = -gBattleAnimArgs[1];
        gBattleAnimArgs[3] = -gBattleAnimArgs[3];
    }

    InitAnimSpritePos(sprite, 1);
    targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
    targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
    rotation = ArcTan2Neg(targetXPos - sprite->x, targetYPos - sprite->y);
    rotation += 0xF000;
    if (IsContest())
        rotation -= 0x6000;

    sub_8078FDC(sprite, 0, 0x100, 0x100, rotation);
    sprite->data[0] = gBattleAnimArgs[4];
    sprite->data[2] = targetXPos;
    sprite->data[4] = targetYPos;
    sprite->callback = StartAnimLinearTranslation;
    StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}

void sub_80CF7E0(struct Sprite* sprite)
{
    if (sprite->data[0]-- <= 0)
    {
        gTasks[sprite->data[7]].data[1]--;
        DestroySprite(sprite);
    }
}

void sub_80CF814(struct Sprite* sprite)
{
    struct Task* task = &gTasks[sprite->data[7]];
    if (sprite->data[0] > task->data[5])
    {
        sprite->data[5] += sprite->data[3];
        sprite->data[6] += sprite->data[4];
    }
    else
    {
        sprite->data[5] -= sprite->data[3];
        sprite->data[6] -= sprite->data[4];
    }

    sprite->data[1] += sprite->data[5];
    sprite->data[2] += sprite->data[6];
    if (1 & task->data[7])
        sprite->x2 = ((u16)sprite->data[1] >> 8) * -1;
    else
        sprite->x2 = (u16)sprite->data[1] >> 8;

    if (1 & task->data[8])
        sprite->y2 = ((u16)sprite->data[2] / 256u) * -1;
    else
        sprite->y2 = (u16)sprite->data[2] / 256u;

    if (sprite->data[0]-- <= 0)
    {
        sprite->data[0] = 30;
        sprite->callback = sub_80CF7E0;
    }
}

void sub_80CF8B8(struct Sprite* sprite)
{
    s16 a;
    s16 b;
    s16 c;

    struct Task* task = &gTasks[sprite->data[7]];
    sprite->data[1] += (-2 & task->data[7]);
    sprite->data[2] += (-2 & task->data[8]);
    if (1 & task->data[7])
        sprite->x2 = ((u16)sprite->data[1] >> 8) * -1;
    else
        sprite->x2 = (u16)sprite->data[1] >> 8;

    if (1 & task->data[8])
        sprite->y2 = ((u16)sprite->data[2] / 256u) * -1;
    else
        sprite->y2 = (u16)sprite->data[2] / 256u;

    if (sprite->data[0]-- <= 0)
    {
        sprite->data[0] = 8;
        task->data[5] = 4;
        a = sub_81174E0(0x1000);
        sprite->x += sprite->x2;
        sprite->y += sprite->y2;
        sprite->y2 = 0;
        sprite->x2 = 0;
        if (task->data[11] >= sprite->x)
            b = (task->data[11] - sprite->x) << 8;
        else
            b = (sprite->x - task->data[11]) << 8;

        if (task->data[12] >= sprite->y)
            c = (task->data[12] - sprite->y) << 8;
        else
            c = (sprite->y - task->data[12]) << 8;

        sprite->data[2] = 0;
        sprite->data[1] = 0;
        sprite->data[6] = 0;
        sprite->data[5] = 0;
        sprite->data[3] = sub_81174C4(sub_81174C4(b, a), sub_81174E0(0x1C0));
        sprite->data[4] = sub_81174C4(sub_81174C4(c, a), sub_81174E0(0x1C0));
        sprite->callback = sub_80CF814;
    } 
}

void sub_80CF9F8(u8 taskId)
{
    if (gTasks[taskId].data[1] == 0)
        DestroyAnimVisualTask(taskId);
}

void sub_80CFA20(u8 taskId)
{
    if (gTasks[taskId].data[0]-- <= 0)
    {
        u8 spriteId;
        struct Sprite* sprite;
        spriteId = CreateSprite(&gSpriteTemplate_83D74BC, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]);
        sprite = &gSprites[spriteId];
        switch (gTasks[taskId].data[4])
        {
        case 1:
            sprite->oam.matrixNum |= 24;
            break;
        case 2:
            sprite->oam.matrixNum = 8;
            break;
        }

        sprite->data[0] = gTasks[taskId].data[5] - gTasks[taskId].data[6];
        sprite->data[7] = taskId;
        gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
        gTasks[taskId].data[0] = gTasks[taskId].data[3];
        gTasks[taskId].data[1]++;
        PlaySE12WithPanning(0x9A, BattleAnimAdjustPanning(-0x3F));
        if (gTasks[taskId].data[1] > 2)
            gTasks[taskId].func = sub_80CF9F8;
    }
}

void sub_80CFB04(u8 taskId)
{
    s16 r9 = 0;
    s16 r6 = 0;
    s16 sp1 = 0;
    s16 sp2 = 0;
    s16 r4;

    if (IsContest())
    {
        gTasks[taskId].data[4] = 2;
        gBattleAnimArgs[0] = -gBattleAnimArgs[0];
        if (gBattleAnimArgs[2] & 1)
            gBattleAnimArgs[2] &= ~1;
        else
            gBattleAnimArgs[2] |= 1;
    }
    else
    {
        if ((gBattlerPositions[gBattleAnimTarget] & 1) == 0)
        {
            gTasks[taskId].data[4] = 1;
            gBattleAnimArgs[0] = -gBattleAnimArgs[0];
            gBattleAnimArgs[1] = -gBattleAnimArgs[1];
            if (gBattleAnimArgs[2] & 1)
                gBattleAnimArgs[2] &= ~1;
            else
                gBattleAnimArgs[2] |= 1;
        }
    }
    r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
    r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
    if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
        && IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
    {
        SetAverageBattlerPositions(gBattleAnimTarget, 0, &sp1, &sp2);
    }
    else
    {
        sp1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
        sp2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
    }

    sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
    sp2 = gTasks[taskId].data[12] = sp2 + gBattleAnimArgs[1];
    if (sp1 >= r6)
        r4 = sp1 - r6;
    else
        r4 = r6 - sp1;

    gTasks[taskId].data[5] = sub_81174C4(r4, sub_81174E0(gBattleAnimArgs[2] & ~1));
    gTasks[taskId].data[6] = sub_81174C4(gTasks[taskId].data[5], 0x80);
    gTasks[taskId].data[7] = gBattleAnimArgs[2];
    if (sp2 >= r9)
    {
        r4 = sp2 - r9;
        gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) & ~1;
    }
    else
    {
        r4 = r9 - sp2;
        gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) | 1;
    }

    gTasks[taskId].data[3] = gBattleAnimArgs[3];
    if (gBattleAnimArgs[4] & 0x80)
    {
        gBattleAnimArgs[4] ^= 0x80;
        if (gBattleAnimArgs[4] >= 64)
        {
            u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
            gTasks[taskId].data[2] = var;
        }
        else
        {
            u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
            gTasks[taskId].data[2] = var;
        }
    }
    else
    {
        if (gBattleAnimArgs[4] >= 64)
        {
            u16 var = GetBattlerSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
            gTasks[taskId].data[2] = var;
        }
        else
        {
            u16 var = GetBattlerSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
            gTasks[taskId].data[2] = var;
        }
    }

    if (gTasks[taskId].data[2] < 3)
        gTasks[taskId].data[2] = 3;

    gTasks[taskId].func = sub_80CFA20;
}