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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "battle_anim_80CA710.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
// sonic (shoots a projectile towards the target.)
// Used in Sonic Boom and Air Cutter.
void sub_80CF6DC(struct Sprite* sprite)
{
s16 a;
s16 b;
u16 c;
if (IsContest())
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
else if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
sub_80787B0(sprite, 1);
a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
c += 0xF000;
if (IsContest())
c -= 0x6000;
sub_8078FDC(sprite, 0, 0x100, 0x100, c);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = a;
sprite->data[4] = b;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CF7E0(struct Sprite* sprite)
{
if (sprite->data[0]-- <= 0)
{
gTasks[sprite->data[7]].data[1]--;
DestroySprite(sprite);
}
}
void sub_80CF814(struct Sprite* sprite)
{
struct Task* task = &gTasks[sprite->data[7]];
if (sprite->data[0] > task->data[5])
{
sprite->data[5] += sprite->data[3];
sprite->data[6] += sprite->data[4];
}
else
{
sprite->data[5] -= sprite->data[3];
sprite->data[6] -= sprite->data[4];
}
sprite->data[1] += sprite->data[5];
sprite->data[2] += sprite->data[6];
if (1 & task->data[7])
sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
else
sprite->pos2.x = (u16)sprite->data[1] >> 8;
if (1 & task->data[8])
sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
else
sprite->pos2.y = (u16)sprite->data[2] / 256u;
if (sprite->data[0]-- <= 0)
{
sprite->data[0] = 30;
sprite->callback = sub_80CF7E0;
}
}
void sub_80CF8B8(struct Sprite* sprite)
{
s16 a;
s16 b;
s16 c;
struct Task* task = &gTasks[sprite->data[7]];
sprite->data[1] += (-2 & task->data[7]);
sprite->data[2] += (-2 & task->data[8]);
if (1 & task->data[7])
sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
else
sprite->pos2.x = (u16)sprite->data[1] >> 8;
if (1 & task->data[8])
sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
else
sprite->pos2.y = (u16)sprite->data[2] / 256u;
if (sprite->data[0]-- <= 0)
{
sprite->data[0] = 8;
task->data[5] = 4;
a = sub_81174E0(0x1000);
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
if (task->data[11] >= sprite->pos1.x)
b = (task->data[11] - sprite->pos1.x) << 8;
else
b = (sprite->pos1.x - task->data[11]) << 8;
if (task->data[12] >= sprite->pos1.y)
c = (task->data[12] - sprite->pos1.y) << 8;
else
c = (sprite->pos1.y - task->data[12]) << 8;
sprite->data[2] = 0;
sprite->data[1] = 0;
sprite->data[6] = 0;
sprite->data[5] = 0;
sprite->data[3] = sub_81174C4(sub_81174C4(b, a), sub_81174E0(0x1C0));
sprite->data[4] = sub_81174C4(sub_81174C4(c, a), sub_81174E0(0x1C0));
sprite->callback = sub_80CF814;
}
}
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