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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern void sub_80CF088(struct Sprite* sprite);
static void sub_80CF138(struct Sprite* sprite);
static void sub_80CF158(struct Sprite* sprite);
// spin_finger
// Used in Follow Me.
void sub_80CF0BC(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
sprite->pos1.x = GetBankPosition(bank, 0);
sprite->pos1.y = sub_807A100(bank, 2);
if (sprite->pos1.y <= 9)
sprite->pos1.y = 10;
sprite->data[0] = 1;
sprite->data[1] = 0;
sprite->data[2] = sprite->subpriority;
sprite->data[3] = sprite->subpriority + 4;
sprite->data[4] = 0;
StoreSpriteCallbackInData(sprite, sub_80CF138);
sprite->callback = sub_80785E4;
}
void sub_80CF138(struct Sprite* sprite)
{
if (++sprite->data[4] > 12)
sprite->callback = sub_80CF158;
}
void sub_80CF158(struct Sprite* sprite)
{
s16 temp;
s16 temp2;
sprite->data[1] += 4;
if (sprite->data[1] > 0xFE)
{
if (--sprite->data[0] == 0)
{
sprite->pos2.x = 0;
sprite->callback = sub_80CF088;
return;
}
else
{
sprite->data[1] &= 0xFF;
}
}
if (sprite->data[1] > 0x4F)
sprite->subpriority = sprite->data[3];
if (sprite->data[1] > 0x9F)
sprite->subpriority = sprite->data[2];
temp = gSineTable[sprite->data[1]];
sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
}
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