1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D28AC(struct Sprite* sprite);
// spit (hurls sprites outward from the pokemon. Similar to orbit_fast, but takes another argument.)
// Used in Spit Up.
const union AffineAnimCmd gSpriteAffineAnim_83D7B44[] =
{
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7B5C[] =
{
gSpriteAffineAnim_83D7B44,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7B60 =
{
.tileTag = ANIM_TAG_RED_ORB_2,
.paletteTag = ANIM_TAG_RED_ORB_2,
.oam = &gOamData_837DFE4,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7B5C,
.callback = sub_80D28AC,
};
static void sub_80D287C(struct Sprite* sprite)
{
sprite->x2 += sprite->data[0];
sprite->y2 += sprite->data[1];
if (sprite->data[3]++ >= sprite->data[2])
DestroyAnimSprite(sprite);
}
void sub_80D28AC(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
sprite->callback = sub_80D287C;
}
|