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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
// startle (the pokemon sprite shrivels upward and restores after a brief time.)
// Used in Fake Out, Trick, and Astonish.
const union AffineAnimCmd gSpriteAffineAnim_83D7A98[] =
{
AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A),
AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A),
AFFINEANIMCMD_END,
};
// opponent
void sub_80D1E38(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(1);
if (++gTasks[taskId].data[0] == 1)
{
PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(1), &gSpriteAffineAnim_83D7A98);
gSprites[spriteId].x2 = 4;
}
else
{
gSprites[spriteId].x2 = -gSprites[spriteId].x2;
if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0)
{
gSprites[spriteId].x2 = 0;
gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
}
// player
void sub_80D1EC8(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(0);
if (++gTasks[taskId].data[0] == 1)
{
PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gSpriteAffineAnim_83D7A98);
gSprites[spriteId].x2 = 4;
}
else
{
gSprites[spriteId].x2 = -gSprites[spriteId].x2;
if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0)
{
gSprites[spriteId].x2 = 0;
gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
}
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