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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CE670(struct Sprite* sprite);
static void sub_80CE798(struct Sprite* sprite);
// strike (A red strike towards the opponent.)
// Used in Horn Attack, Fury Attack, and Horn Drill.
const union AnimCmd gSpriteAnim_83D7010[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_FRAME(32, 2),
ANIMCMD_FRAME(48, 3),
ANIMCMD_FRAME(64, 5),
ANIMCMD_FRAME(80, 3),
ANIMCMD_FRAME(96, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D7034[] =
{
gSpriteAnim_83D7010,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7038 =
{
.tileTag = ANIM_TAG_BLUE_STAR,
.paletteTag = ANIM_TAG_BLUE_STAR,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7034,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80793C4,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7050 =
{
.tileTag = ANIM_TAG_HORN_HIT,
.paletteTag = ANIM_TAG_HORN_HIT,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CE670,
};
void sub_80CE670(struct Sprite* sprite)
{
if (gBattleAnimArgs[2] <= 1)
gBattleAnimArgs[2] = 2;
if (gBattleAnimArgs[2] > 0x7F)
gBattleAnimArgs[2] = 0x7F;
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[6] = sprite->x;
sprite->data[7] = sprite->y;
if (IsContest() != 0)
{
sprite->oam.matrixNum = 8;
sprite->x += 40;
sprite->y += 20;
sprite->data[2] = sprite->x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
sprite->data[4] = sprite->y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
sprite->x -= 40;
sprite->y += 20;
sprite->data[2] = sprite->x << 7;
sprite->data[3] = 0x1400 / sprite->data[1];
sprite->data[4] = sprite->y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else
{
sprite->x += 40;
sprite->y -= 20;
sprite->data[2] = sprite->x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
sprite->data[4] = sprite->y << 7;
sprite->data[5] = 0xA00 / sprite->data[1];
sprite->oam.matrixNum = 24;
}
sprite->callback = sub_80CE798;
}
static void sub_80CE798(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[3];
sprite->data[4] += sprite->data[5];
sprite->x = sprite->data[2] >> 7;
sprite->y = sprite->data[4] >> 7;
if (--sprite->data[1] == 1)
{
sprite->x = sprite->data[6];
sprite->y = sprite->data[7];
}
if (sprite->data[1] == 0)
DestroyAnimSprite(sprite);
}
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