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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80CE798(struct Sprite* sprite);
// strike (A red strike towards the opponent.)
// Used in Horn Attack, Fury Attack, and Horn Drill.
void sub_80CE670(struct Sprite* sprite)
{
if (gBattleAnimArgs[2] <= 1)
gBattleAnimArgs[2] = 2;
if (gBattleAnimArgs[2] > 0x7F)
gBattleAnimArgs[2] = 0x7F;
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[6] = sprite->pos1.x;
sprite->data[7] = sprite->pos1.y;
if (NotInBattle() != 0)
{
sprite->oam.matrixNum = 8;
sprite->pos1.x += 40;
sprite->pos1.y += 20;
sprite->data[2] = sprite->pos1.x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
sprite->data[4] = sprite->pos1.y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else if (GetBankSide(gBattleAnimBankAttacker) == 0)
{
sprite->pos1.x -= 40;
sprite->pos1.y += 20;
sprite->data[2] = sprite->pos1.x << 7;
sprite->data[3] = 0x1400 / sprite->data[1];
sprite->data[4] = sprite->pos1.y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else
{
sprite->pos1.x += 40;
sprite->pos1.y -= 20;
sprite->data[2] = sprite->pos1.x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
sprite->data[4] = sprite->pos1.y << 7;
sprite->data[5] = 0xA00 / sprite->data[1];
sprite->oam.matrixNum = 24;
}
sprite->callback = sub_80CE798;
}
void sub_80CE798(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[3];
sprite->data[4] += sprite->data[5];
sprite->pos1.x = sprite->data[2] >> 7;
sprite->pos1.y = sprite->data[4] >> 7;
if (--sprite->data[1] == 1)
{
sprite->pos1.x = sprite->data[6];
sprite->pos1.y = sprite->data[7];
}
if (sprite->data[1] == 0)
move_anim_8072740(sprite);
}
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