blob: 20dbaf2dc0fad30bb9c641a67c4751245bb8a56a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "sprite.h"
extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80D2CC4(struct Sprite *);
void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
{
DestroyAnimSprite(sprite);
}
else
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
}
else
{
sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
}
if (gBattleAnimArgs[1] == 0)
sprite->pos1.x += 32;
else
sprite->pos1.x -= 32;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = sub_80D2CC4;
}
}
static void sub_80D2CC4(struct Sprite *sprite)
{
if (sprite->animEnded)
{
if (--sprite->data[0] != 0)
StartSpriteAnim(sprite, sprite->data[1]);
else
DestroyAnimSprite(sprite);
}
}
|