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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
void sub_80D517C(struct Sprite *sprite);
// sunlight (creates sunlight orbs)
// Used in Sunny Day
const union AffineAnimCmd gSpriteAffineAnim_83D9594[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D95AC[] =
{
gSpriteAffineAnim_83D9594,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D95B0 =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D95AC,
.callback = sub_80D517C,
};
void sub_80D517C(struct Sprite *sprite)
{
sprite->x = 0;
sprite->y = 0;
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
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