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#include "global.h"
#include "battle_anim.h"
#include "sprite.h"
extern s16 gBattleAnimArgs[8];
void sub_80D2BE8(struct Sprite *sprite);
const union AnimCmd gSpriteAnim_83D7C18[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D7C2C[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D7C40[] =
{
gSpriteAnim_83D7C18,
gSpriteAnim_83D7C2C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7C48 =
{
.tileTag = ANIM_TAG_SWIPE,
.paletteTag = ANIM_TAG_SWIPE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7C40,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D2BE8,
};
void sub_80D2BE8(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0]++;
}
else if (sprite->animEnded)
{
DestroyAnimSprite(sprite);
}
}
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