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#include "global.h"
#include "battle_anim.h"
#include "sprite.h"
extern s16 gBattleAnimArgs[8];
void sub_80D2BE8(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0]++;
}
else if (sprite->animEnded)
{
move_anim_8072740(sprite);
}
}
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