1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CF690(struct Sprite* sprite);
static void sub_80CF6B4(struct Sprite* sprite);
// sword (sword appears and floats upward.)
// Used in Swords Dance.
const union AffineAnimCmd gSpriteAffineAnim_83D7468[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7488[] =
{
gSpriteAffineAnim_83D7468,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D748C =
{
.tileTag = ANIM_TAG_SWORD,
.paletteTag = ANIM_TAG_SWORD,
.oam = &gOamData_837E0FC,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7488,
.callback = sub_80CF690,
};
void sub_80CF690(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80CF6B4);
}
static void sub_80CF6B4(struct Sprite* sprite)
{
sprite->data[0] = 6;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
|