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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
static void sub_80CF228(struct Sprite* sprite);
static void sub_80CF264(struct Sprite* sprite);
// taunt_finger
// Used in Taunt.
void sub_80CF1C8(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
if (GetBankSide(bank) == 0)
{
StartSpriteAnim(sprite, 0);
sprite->data[0] = 2;
}
else
{
StartSpriteAnim(sprite, 1);
sprite->data[0] = 3;
}
sprite->callback = sub_80CF228;
}
void sub_80CF228(struct Sprite* sprite)
{
if (++sprite->data[1] > 10)
{
sprite->data[1] = 0;
StartSpriteAnim(sprite, sprite->data[0]);
StoreSpriteCallbackInData(sprite, sub_80CF264);
sprite->callback = sub_8078600;
}
}
void sub_80CF264(struct Sprite* sprite)
{
if (++sprite->data[1] > 5)
DestroyAnimSprite(sprite);
}
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