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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CB25C(struct Sprite* sprite);
static void sub_80CB298(struct Sprite* sprite);
static void sub_80CB2D4(struct Sprite* sprite);
// tendrils
// Used by Constrict.
const union AnimCmd gSpriteAnim_83D6528[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_FRAME(96, 4),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D653C[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6550[] =
{
gSpriteAnim_83D6528,
gSpriteAnim_83D653C,
};
const union AffineAnimCmd gSpriteAffineAnim_83D6558[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83D6578[] = {
AFFINEANIMCMD_FRAME(-256, 256, 0, 0),
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6598[] = {
gSpriteAffineAnim_83D6558,
gSpriteAffineAnim_83D6578,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D65A0 =
{
.tileTag = ANIM_TAG_TENDRILS,
.paletteTag = ANIM_TAG_TENDRILS,
.oam = &gOamData_837DFBC,
.anims = gSpriteAnimTable_83D6550,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D6598,
.callback = sub_80CB25C,
};
void sub_80CB25C(struct Sprite* sprite)
{
sub_8078764(sprite, FALSE);
sprite->affineAnimPaused = 1;
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
sprite->callback = sub_80CB298;
}
static void sub_80CB298(struct Sprite* sprite)
{
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->affineAnimPaused = 0;
GetAnimBattlerSpriteId(1);
sprite->data[0] = 0x100;
sprite->callback = sub_80CB2D4;
}
}
static void sub_80CB2D4(struct Sprite* sprite)
{
GetAnimBattlerSpriteId(1);
if (!sprite->data[2])
{
sprite->data[0] += 11;
}
else
{
sprite->data[0] -= 11;
}
sprite->data[1]++;
if (sprite->data[1] == 6)
{
sprite->data[1] = 0;
sprite->data[2] ^= 1;
}
if (sprite->affineAnimEnded)
{
sprite->data[7]--;
if (sprite->data[7] > 0)
{
StartSpriteAffineAnim(sprite, sprite->data[6]);
}
else
{
DestroyAnimSprite(sprite);
}
}
}
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