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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CEF9C(struct Sprite* sprite);
static void sub_80CF008(struct Sprite* sprite);
// thought (thought bubble)
// Used in Metronome and Taunt.
const union AnimCmd gSpriteAnim_83D71C0[] =
{
ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D71D4[] =
{
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D71E8[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_FRAME(32, 2),
ANIMCMD_FRAME(48, 2),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D71FC[] =
{
ANIMCMD_FRAME(48, 2),
ANIMCMD_FRAME(32, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D7210[] =
{
gSpriteAnim_83D71C0,
gSpriteAnim_83D71E8,
gSpriteAnim_83D71D4,
gSpriteAnim_83D71FC,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220 =
{
.tileTag = ANIM_TAG_THOUGHT_BUBBLE,
.paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7210,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CEF9C,
};
void sub_80CEF44(u8 bank, struct Sprite* sprite)
{
if (GetBattlerSide(bank) == 0)
sprite->x = GetBattlerSpriteCoordAttr(bank, 5) + 8;
else
sprite->x = GetBattlerSpriteCoordAttr(bank, 4) - 8;
sprite->y = GetBattlerSpriteCoord(bank, 3) - (s16)GetBattlerSpriteCoordAttr(bank, 0) / 4;
}
void sub_80CEF9C(struct Sprite* sprite)
{
u8 a;
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gBattleAnimAttacker;
else
bank = gBattleAnimTarget;
sub_80CEF44(bank, sprite);
a = (GetBattlerSide(bank) == 0) ? 0 : 1;
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[1] = a + 2;
StartSpriteAnim(sprite, a);
StoreSpriteCallbackInData(sprite, sub_80CF008);
sprite->callback = sub_8078600;
}
static void sub_80CF008(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = sub_8078600;
}
}
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