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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80CF008(struct Sprite* sprite);
// thought (thought bubble)
// Used in Metronome and Taunt.
void sub_80CEF44(u8 bank, struct Sprite* sprite)
{
if (GetBankSide(bank) == 0)
sprite->pos1.x = sub_807A100(bank, 5) + 8;
else
sprite->pos1.x = sub_807A100(bank, 4) - 8;
sprite->pos1.y = GetBankPosition(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
}
void sub_80CEF9C(struct Sprite* sprite)
{
u8 a;
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
a = (GetBankSide(bank) == 0) ? 0 : 1;
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[1] = a + 2;
StartSpriteAnim(sprite, a);
StoreSpriteCallbackInData(sprite, sub_80CF008);
sprite->callback = sub_8078600;
}
void sub_80CF008(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = sub_8078600;
}
}
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