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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
static void sub_80D0A8C(u8 taskId);
static void sub_80D0B3C(u8 taskId);
// thrashing (the movement of the Pokemon left/right repeatedly, with up/down movements below.)
// Used by Thrash.
const union AffineAnimCmd gSpriteAffineAnim_83D77B0[] =
{
AFFINEANIMCMD_FRAME(-10, 9, 0, 7),
AFFINEANIMCMD_FRAME(20, -20, 0, 7),
AFFINEANIMCMD_FRAME(-20, 20, 0, 7),
AFFINEANIMCMD_FRAME(10, -9, 0, 7),
AFFINEANIMCMD_LOOP(2),
AFFINEANIMCMD_END,
};
// left/right movements
void sub_80D0A4C(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
task->data[1] = 0;
PrepareAffineAnimInTaskData(task, spriteId, &gSpriteAffineAnim_83D77B0);
task->func = sub_80D0A8C;
}
static void sub_80D0A8C(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
// up/down movements
void sub_80D0AB8(u8 taskId)
{
struct Task* task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(0);
task->data[1] = 0;
task->data[2] = 4;
task->data[3] = 7;
task->data[4] = 3;
task->data[5] = gSprites[task->data[0]].x;
task->data[6] = gSprites[task->data[0]].y;
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 2;
if (GetBattlerSide(gBattleAnimAttacker) == 1)
task->data[2] *= -1;
task->func = sub_80D0B3C;
}
static void sub_80D0B3C(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (++task->data[7] > 2)
{
task->data[7] = 0;
task->data[8]++;
if ((task->data[8] & 1) != 0)
{
gSprites[task->data[0]].y += task->data[9];
}
else
{
gSprites[task->data[0]].y -= task->data[9];
}
}
switch (task->data[1])
{
case 0:
gSprites[task->data[0]].x += task->data[2];
if (--task->data[3] == 0)
{
task->data[3] = 14;
task->data[1] = 1;
}
break;
case 1:
gSprites[task->data[0]].x -= task->data[2];
if (--task->data[3] == 0)
{
task->data[3] = 7;
task->data[1] = 2;
}
break;
case 2:
gSprites[task->data[0]].x += task->data[2];
if (--task->data[3] == 0)
{
if (--task->data[4] != 0)
{
task->data[3] = 7;
task->data[1] = 0;
}
else
{
if ((task->data[8] & 1) != 0)
{
gSprites[task->data[0]].y -= task->data[9];
}
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
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