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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u16 gBattleTypeFlags;
void sub_80D61C8(struct Sprite *sprite);
static void sub_80D6218(struct Sprite *);
// thunder (positions the lightning bolts)
// Used in Thunder, Thunder Punch, and Tri Attack.
const union AnimCmd gSpriteAnim_83D97B4[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 8),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D97CC[] =
{
gSpriteAnim_83D97B4,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0 =
{
.tileTag = ANIM_TAG_LIGHTNING,
.paletteTag = ANIM_TAG_LIGHTNING,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D97CC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D61C8,
};
void sub_80D61C8(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->x -= gBattleAnimArgs[0];
}
else
{
sprite->x += gBattleAnimArgs[0];
}
sprite->y += gBattleAnimArgs[1];
sprite->callback = sub_80D6218;
}
static void sub_80D6218(struct Sprite *sprite)
{
if (sprite->animEnded)
{
DestroyAnimSprite(sprite);
}
}
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