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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
static void sub_80D6218(struct Sprite *);
// thunder (positions the lightning bolts)
// Used in Thunder, Thunder Punch, and Tri Attack.
void sub_80D61C8(struct Sprite *sprite)
{
if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = sub_80D6218;
}
static void sub_80D6218(struct Sprite *sprite)
{
if (sprite->animEnded)
{
DestroyAnimSprite(sprite);
}
}
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