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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "battle_interface.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
extern u8 gNoOfAllBanks;
extern u8 gHealthboxIDs[];
static void sub_80CE1AC(struct Sprite* sprite);
// tile_out (makes a tile fly inward into a center point.)
// Used in Conversion 2.
void sub_80CE17C(struct Sprite* sprite)
{
sub_8078764(sprite, 0);
sprite->animPaused = 1;
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = sub_80CE1AC;
}
void sub_80CE1AC(struct Sprite* sprite)
{
if (sprite->data[0])
{
sprite->data[0]--;
}
else
{
sprite->animPaused = 0;
sprite->data[0] = 30;
sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, move_anim_8072740);
}
}
void sub_80CE210(u8 taskId)
{
if (++gTasks[taskId].data[0] == 4)
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1]++;
REG_BLDALPHA = gTasks[taskId].data[1] | ((16 - gTasks[taskId].data[1]) << 8);
if (gTasks[taskId].data[1] == 16)
DestroyAnimVisualTask(taskId);
}
}
void unref_sub_80CE260(u8 taskId)
{
u8 i;
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gBattleAnimArgs[0] == 1 && GetBankSide(i) == 0)
sub_8043DB0(gHealthboxIDs[i]);
if (gBattleAnimArgs[1] == 1 && GetBankSide(i) == 1)
sub_8043DB0(gHealthboxIDs[i]);
}
DestroyAnimVisualTask(taskId);
}
void unref_sub_80CE2D4(u8 taskId)
{
u8 i;
for (i = 0; i < gNoOfAllBanks; i++)
{
sub_8043DFC(gHealthboxIDs[i]);
}
DestroyAnimVisualTask(taskId);
}
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