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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CE36C(struct Sprite* sprite);
static void sub_80CE3B0(struct Sprite* sprite);
// twinkle (a tiny twinkling star appears above the Pokemon and descends toward the Pokemon.)
// Used in Moonlight.
const union AnimCmd gSpriteAnim_83D6FE0[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_FRAME(12, 8),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83D6FF4[] =
{
gSpriteAnim_83D6FE0,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8 =
{
.tileTag = ANIM_TAG_SPARKLE_5,
.paletteTag = ANIM_TAG_SPARKLE_5,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6FF4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CE36C,
};
void sub_80CE36C(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 1;
sprite->callback = sub_80CE3B0;
}
static void sub_80CE3B0(struct Sprite* sprite)
{
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
if (sprite->data[2] <= 0x77)
{
sprite->y++;
sprite->data[2]++;
}
}
if (sprite->data[0])
DestroyAnimSprite(sprite);
}
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