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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
// unused effect file.
// Seems to be a beta effect for Beat Up, possibly.
void sub_80CC8C8(struct Sprite* sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
sprite->callback = sub_8078504;
}
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