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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80CCCB4(struct Sprite* sprite);
// unused_2 (unknown effect with music notes.)
// possibly another unused effect. Unknown usage.
void unref_sub_80CCB6C(struct Sprite* sprite)
{
if (sprite->data[2] > 1)
{
if (sprite->data[3] & 1)
{
sprite->invisible = 0;
gSprites[sprite->data[0]].invisible = 0;
gSprites[sprite->data[1]].invisible = 0;
}
else
{
sprite->invisible = 1;
gSprites[sprite->data[0]].invisible = 1;
gSprites[sprite->data[1]].invisible = 1;
}
sprite->data[2] = 0;
sprite->data[3]++;
}
else
{
sprite->data[2]++;
}
if (sprite->data[3] == 10)
{
DestroySprite(&gSprites[sprite->data[0]]);
DestroySprite(&gSprites[sprite->data[1]]);
DestroyAnimSprite(sprite);
}
}
void sub_80CCC50(struct Sprite* sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
if (GetBankSide(gAnimBankAttacker) != 0)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
sprite->data[1] = -gBattleAnimArgs[3];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[3] = gBattleAnimArgs[4];
sprite->callback = sub_80CCCB4;
sub_80CCCB4(sprite);
}
void sub_80CCCB4(struct Sprite* sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 100);
sprite->pos2.y = Sin(sprite->data[0], 20);
if (sprite->data[0] <= 0x7F)
sprite->subpriority = 0;
else
sprite->subpriority = 14;
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
sprite->data[5] += 0x82;
sprite->pos2.y += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == sprite->data[3])
DestroyAnimSprite(sprite);
}
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