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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CD274(struct Sprite* sprite);
static void sub_80CD2D4(struct Sprite* sprite);
// unused_3 (seems to be some sort of popping effect with a growing diamond shape)
const union AnimCmd gSpriteAnim_83D6CB8[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(4, 10),
ANIMCMD_FRAME(8, 10),
ANIMCMD_FRAME(12, 10),
ANIMCMD_FRAME(16, 26),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(20, 5),
ANIMCMD_FRAME(24, 15),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D6CDC[] =
{
ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6D00[] =
{
gSpriteAnim_83D6CB8,
gSpriteAnim_83D6CDC,
};
const struct SpriteTemplate gSpriteTemplate_83D6D08 =
{
.tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
.paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6D00,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CD274,
};
void sub_80CD274(struct Sprite* sprite)
{
sub_8078650(sprite);
if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
}
else
{
sprite->x -= gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 1);
}
sprite->callback = sub_80CD2D4;
}
static void sub_80CD2D4(struct Sprite* sprite)
{
if (++sprite->data[0] > 30)
{
sprite->y2 = (30 - sprite->data[0]) / 3;
sprite->x2 = Sin(sprite->data[1] * 4, 3);
sprite->data[1]++;
}
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
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