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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80CD2D4(struct Sprite* sprite);
// unused_3 (seems to be some sort of popping effect with a growing diamond shape)
// yet another unused effect...
void sub_80CD274(struct Sprite* sprite)
{
sub_8078650(sprite);
if (GetBankSide(gBattleAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
else
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 1);
}
sprite->callback = sub_80CD2D4;
}
void sub_80CD2D4(struct Sprite* sprite)
{
if (++sprite->data[0] > 30)
{
sprite->pos2.y = (30 - sprite->data[0]) / 3;
sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
sprite->data[1]++;
}
if (sprite->animEnded)
move_anim_8072740(sprite);
}
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