blob: 6dbcbfefec3f37701f8f8f4da5f7d59fcad79b76 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80CD2D4(struct Sprite* sprite);
// unused_3 (seems to be some sort of popping effect with a growing diamond shape)
// yet another unused effect...
void sub_80CD274(struct Sprite* sprite)
{
sub_8078650(sprite);
if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
else
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 1);
}
sprite->callback = sub_80CD2D4;
}
void sub_80CD2D4(struct Sprite* sprite)
{
if (++sprite->data[0] > 30)
{
sprite->pos2.y = (30 - sprite->data[0]) / 3;
sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
sprite->data[1]++;
}
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
|